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	<title>tudwaythecore.com</title>
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	<pubDate>Sat, 01 Nov 2008 21:15:51 +0000</pubDate>
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		<title>Creating bridges in APE part 2</title>
		<link>http://blog.tudwaythecore.com/2008/10/creating-bridges-in-ape-part-2/</link>
		<comments>http://blog.tudwaythecore.com/2008/10/creating-bridges-in-ape-part-2/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 14:57:33 +0000</pubDate>
		<dc:creator>tudway</dc:creator>
		
		<category><![CDATA[APE]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[tutorial]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[cs3]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[tudway]]></category>

		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=225</guid>
		<description><![CDATA[This is a continuation of the last tutorial concerning Bridges in APE and is the next step that i would take to make this function more useable. Thee is no difference in how i make the bridges, all i have done is to add the options to change the stiffness of the bridge and the [...]]]></description>
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		<title>Creating bridges in APE</title>
		<link>http://blog.tudwaythecore.com/2008/10/creating-bridges-in-ape/</link>
		<comments>http://blog.tudwaythecore.com/2008/10/creating-bridges-in-ape/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 23:45:33 +0000</pubDate>
		<dc:creator>tudway</dc:creator>
		
		<category><![CDATA[APE]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[cs3]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[physics]]></category>

		<category><![CDATA[tudway]]></category>

		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=196</guid>
		<description><![CDATA[In my last tutorial post, which was a while ago i made a simple example using APE just with solid objects. In this next tutorial i will show you how to make floppy bridges.
Here is what we will be making:

<object	type="application/x-shockwave-flash"
			data="http://tudwaythecore.com/flashfiles/apebridge.swf"
			width="100%"
			height="400">
	<param name="movie" value="http://tudwaythecore.com/flashfiles/apebridge.swf" />
</object>
You can see that the physics simulator is pretty accurate, i really [...]]]></description>
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		<item>
		<title>SteerWheels 2</title>
		<link>http://blog.tudwaythecore.com/2008/10/steerwheels-2/</link>
		<comments>http://blog.tudwaythecore.com/2008/10/steerwheels-2/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 23:12:13 +0000</pubDate>
		<dc:creator>tudway</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=188</guid>
		<description><![CDATA[My game SteerWheels 2 has finally been released, please enjoy it and give me feedback. 
Play it here! games.tudwaythecore.com/SteerWheels2.html
It has a some new features such as a level select that saves your progress and a practice mode with no timer.
Thanks for playing and i hope you enjoy it!
]]></description>
		<wfw:commentRss>http://blog.tudwaythecore.com/2008/10/steerwheels-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Creating a simple APE example</title>
		<link>http://blog.tudwaythecore.com/2008/09/creating-a-simple-ape-example/</link>
		<comments>http://blog.tudwaythecore.com/2008/09/creating-a-simple-ape-example/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 15:53:45 +0000</pubDate>
		<dc:creator>tudway</dc:creator>
		
		<category><![CDATA[APE]]></category>

		<category><![CDATA[flash]]></category>

		<category><![CDATA[tutorial]]></category>

		<category><![CDATA[3]]></category>

		<category><![CDATA[actionscript]]></category>

		<category><![CDATA[as3]]></category>

		<category><![CDATA[cs3]]></category>

		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=122</guid>
		<description><![CDATA[I have made a simple example flash movie with the actionscript physics engine to show you briefly how it works. If you are unsure about any on the classes i talk (and try to explain) in this post then you can take a look at the APE documentation here.
You will have needed to read this [...]]]></description>
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