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Aug 24

Updating the site

flash, game No Comments »

Due to an increase in traffic i have moved my site tudway-experimental.com over to this new site, i am also using wordpress instead of iweb. Over the next few days i will move all of the content from the old site to this new one. So stay tuned!

May 19

SteerWheels

flash, game 2 Comments »

Here is my new game SteerWheels!
You can play it here
It is a fun, interesting physics based game where you have to push the ball to the bar using the car (controlled by the arrow keys).

I created it back in february, but i acquired sponsorship for this game so me and my sponsor, GamesReloaded.com, spent the rest of the time tweaking it so that it was as perfect as could be managed.
It was made using CS3 (obviously) and APE, which is an open source flash physics engine. which is free and really easy to pick up. I will make a tutorial on the basics later.
This was also an experiment to see if i could make some money on a flash game. i have deduced that you can make anything from a really small amount to a massive sum.
One last thing for you to look at.
SteerWheels Stats!
These are the mochibot stats for SteerWheels and they are updated daily, so you can see how many websites and views the game has got. Even though it says the game has been out for 90 odd days, it has actually only been out for 7 days, So these stats are quite impressive (i think).
Feel free to comment!
Mar 29

creating a platform game in as3 part 5

flash, game, platform, tutorial 12 Comments »

Welcome back, At the end of the last tutorial i wondered what would happen if we had a platform that you could jump underneath from.

As you can see, i have made the map a lot more complicated, and the simulation runs quite accurately until you go under the overhang on the left side. Where you can jump through the bottom of that platform. Lets change that.
We need to add a hit detection for when the top of the character hits the bottom of the land.
Ok, now you can’t jump up through platform bottoms, but if you jump sideways into the hovering platform, you float down.
I will think on this matter for the next step in the tutorial.
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