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	<title>Comments on: Sound in AS3 Part 3</title>
	<atom:link href="http://blog.tudwaythecore.com/2008/08/sound-in-as3-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tudwaythecore.com/2008/08/sound-in-as3-part-3/</link>
	<description>blog</description>
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		<title>By: Gabriel</title>
		<link>http://blog.tudwaythecore.com/2008/08/sound-in-as3-part-3/comment-page-1/#comment-2206</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Sun, 07 Feb 2010 20:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=90#comment-2206</guid>
		<description>What&#039;s up about progressive &quot;panning&quot; sound by using pure AS3 inside the .fla file?...so that: No by ussing External AS3 Class file but pure AS3 inside the .fla

I Have this code piece:

//Starts Left Channel funcion

function leftBal(e:Event):void
{
	if(!muted)
	{
		soundVolume = volume_mc.slider_mc.x/100;
	
		if(sc!=null)
		{
			var trans1:SoundTransform = new SoundTransform(soundVolume,-1); //izquierda
			sc.soundTransform = trans1;
			muted=false;
		}
	}
}

But it don&#039;t does progressive but total &quot;pan&quot; change...

Any idea?

Cheers!</description>
		<content:encoded><![CDATA[<p>What&#8217;s up about progressive &#8220;panning&#8221; sound by using pure AS3 inside the .fla file?&#8230;so that: No by ussing External AS3 Class file but pure AS3 inside the .fla</p>
<p>I Have this code piece:</p>
<p>//Starts Left Channel funcion</p>
<p>function leftBal(e:Event):void<br />
{<br />
	if(!muted)<br />
	{<br />
		soundVolume = volume_mc.slider_mc.x/100;</p>
<p>		if(sc!=null)<br />
		{<br />
			var trans1:SoundTransform = new SoundTransform(soundVolume,-1); //izquierda<br />
			sc.soundTransform = trans1;<br />
			muted=false;<br />
		}<br />
	}<br />
}</p>
<p>But it don&#8217;t does progressive but total &#8220;pan&#8221; change&#8230;</p>
<p>Any idea?</p>
<p>Cheers!</p>
]]></content:encoded>
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		<title>By: Stefan</title>
		<link>http://blog.tudwaythecore.com/2008/08/sound-in-as3-part-3/comment-page-1/#comment-68</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Wed, 19 Nov 2008 00:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=90#comment-68</guid>
		<description>It sounds good, but I think if you tried a more densely populated multi-instrumental sound loop sample you would hear the difference.

Believe me, I want it to work too. I&#039;ve spent way too much time on this fueled by optimism and faith only to come to the conclusion that Adobe&#039;s Flash/as3 is sorely lacking in the sound department.

You did a great job with what we were given, my hat&#039;s off...</description>
		<content:encoded><![CDATA[<p>It sounds good, but I think if you tried a more densely populated multi-instrumental sound loop sample you would hear the difference.</p>
<p>Believe me, I want it to work too. I&#8217;ve spent way too much time on this fueled by optimism and faith only to come to the conclusion that Adobe&#8217;s Flash/as3 is sorely lacking in the sound department.</p>
<p>You did a great job with what we were given, my hat&#8217;s off&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: tudway</title>
		<link>http://blog.tudwaythecore.com/2008/08/sound-in-as3-part-3/comment-page-1/#comment-67</link>
		<dc:creator>tudway</dc:creator>
		<pubDate>Tue, 18 Nov 2008 22:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=90#comment-67</guid>
		<description>this is an example of the loop that i used for the test with the new line of code in.

http://games.tudwaythecore.com/pause%20and%20play.html

it works ok for me, how about you?</description>
		<content:encoded><![CDATA[<p>this is an example of the loop that i used for the test with the new line of code in.</p>
<p><a href="http://games.tudwaythecore.com/pause%20and%20play.html" rel="nofollow">http://games.tudwaythecore.com/pause%20and%20play.html</a></p>
<p>it works ok for me, how about you?</p>
]]></content:encoded>
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	<item>
		<title>By: Stefan</title>
		<link>http://blog.tudwaythecore.com/2008/08/sound-in-as3-part-3/comment-page-1/#comment-66</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Tue, 18 Nov 2008 21:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tudwaythecore.com/?p=90#comment-66</guid>
		<description>thanks for the reply - I was excited to try out your suggestion, but... no cigar. Try a tight sound loop and I think you&#039;ll hear it.

I now believe Event.SOUND_COMPLETE is good in theory, but doesn&#039;t quite translate to real time application...

I&#039;ve spent way too much time on this... don&#039;t know if you&#039;ve come across this 
http://www.stevensacks.net/2008/08/07/as3-sound-channel-bug/ 
but that seems to be the state of pausing loops in as3/Flash for now. Unfortunately.

Let me know if you come up with some magic...</description>
		<content:encoded><![CDATA[<p>thanks for the reply &#8211; I was excited to try out your suggestion, but&#8230; no cigar. Try a tight sound loop and I think you&#8217;ll hear it.</p>
<p>I now believe Event.SOUND_COMPLETE is good in theory, but doesn&#8217;t quite translate to real time application&#8230;</p>
<p>I&#8217;ve spent way too much time on this&#8230; don&#8217;t know if you&#8217;ve come across this<br />
<a href="http://www.stevensacks.net/2008/08/07/as3-sound-channel-bug/" rel="nofollow">http://www.stevensacks.net/2008/08/07/as3-sound-channel-bug/</a><br />
but that seems to be the state of pausing loops in as3/Flash for now. Unfortunately.</p>
<p>Let me know if you come up with some magic&#8230;</p>
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